How To Draw 3d Letters In One Point Perspective
Are you are a beginner creative person and looking to add some depth to your drawings? One indicate perspective is an important first stride to making parts of your cartoon look 3D.
This folio is VERY LONG and includes many one point perspective tutorials. The lessons commencement off easy and progressively get more advanced. Much of the lessons hither are sequential. This means the knowledge in each perspective lesson builds upon the previous lessons. Feel gratis to skip around using the table of contents, but If something seems unclear, you nearly likely need to consummate the previous drawing exercise(s). You should actually draw out each practise, not merely skim the page. Perspective drawing gets very technical and needs to exist drawn repeatedly to get function of your permanent skill gear up.
Honestly, there is way likewise much information to digest in one reading. Bookmark this page so you don't forget it. Just brand certain you empathise the basics before attempting to draw the more than complicated subjects towards the end of the page!
1 Point Perspective Definition
I Point Perspective is a blazon of linear perspective that uses a single vanishing point to create the illusion of depth in a work of art.
At that place are several methods of linear perspective, but one-point is a single indicate perspective and is the simplests.
One point perspective assumes the apartment, facing planes of objects have no depth but the sides and edges leading abroad from the viewer accept depth. The creative person need merely decide the vertical and horizontal measurements of each course and connect them to a unmarried vanishing bespeak. This will create an illusion of depth on paper.
While difficult to discuss in words a few simple 1 bespeak perspective examples will make this drawing process super easy!
One Point Perspective Vocabulary
In that location are several lines and components that show up ofttimes in a 1-indicate perspective cartoon. It's a good idea to get familiar with them.
Hither's a listing of useful vocabulary that is frequently used when describing a one point perspective cartoon.
Parallel – Parallel lines are lines that never touch… even if they are extended indefinitely.
Horizontal Lines – Lines drawn from side to side level with the horizon. Horizontal lines volition be parallel the top and bottom edges of your paper.
Vertical Lines – Lines drawn up and downwards and perpendicular (right-angled) to the horizon. Vertical lines should be parallel to the sides of your paper.
I'chiliad ever surprised at how many young students don't know what a vertical or horizontal line is. In a ane point perspective illustration you lot will depict a ton of vertical lines and horizontal lines. Make sure all the vertical lines are upright and parallel to each other. Brand sure each horizontal line is sideways and parallel to each other.
Slanted Lines – Lines that are neither vertical nor horizontal; slanted lines are diagonal.
Horizon Line – The horizon line is a special horizontal line that represents centre level to the viewer.
Virtually of the time he horizon line will be imaginary and then while you should include information technology you should draw it lightly so it can be erased or drawn over subsequently on.
Vanishing Point – A point on the horizon line where all perspective lines encounter.
The vanishing point exists on the horizon line. Notation: it doesn't have to be in the middle of the paper.
Perspective Lines (orthogonal lines) – The lines that come across at the vanishing betoken. Perspective lines are parallel in real life but converge in a i point perspective cartoon.
Plane – A airplane is a flat, two-dimensional surface with no thickness. A cube, for instance, has 6 planes.
Form – A form is a 3-D object, it contains volume and three dimensions.
I Point Perspective Boxes
The i bespeak perspective method of drawing is best suitable for drawing box-similar objects. Although an experienced creative person tin can use perspective cartoon to replicate complicated objects, it'south best to beginning off simple. Learning how to depict a cube in i bespeak perspective is a good starting place.
Hither'due south an example of a 1 point perspective cube:
There are the half-dozen steps taken to arrive at perspective line cartoon of the cube:
Step I
Draw a horizon line. The horizon line is a horizontal line that will represent center level in the scene.
Step Two
Place a vanishing signal on the horizon line. The vanishing bespeak is going to be the bespeak at which nosotros draw the box back towards (y'all'll run into in pace iv).
Step Iii
Depict the closest side of the box. This is a square shape. When learning to describe in perspective you'll probably find information technology easiest to describe the front side starting time. This is nothing more than a flat rectangular shape! Notice in the drawing beneath the orangish lines are perfectly vertical. One tin can likewise see that the blue lines are perfectly horizontal.
Step Four
Connect the appropriate corners to the vanishing betoken. This is the magical office most perspective drawing. Creating these perspective lines automatically makes the drawing seem more existent and three-dimensional!
Step Five
End the form. Nothing goes on forever. You need to pick a logical identify to end the cube. Very Important – Discover how these final lines in the dorsum are parallel to their coinciding lines in the front. The verticals (orange) are vertical in both the forepart and rear of the box. The horizontal lines (blue) are horizontal in both the front and the rear of the box.
Step Six
Clean up! When drawing in perspective y'all're ever going to end upwards with some actress lines or lines that are too long. You tin can describe all lines lightly showtime and so ink things later on when y'all've fixed upwardly the drawing.
Practise drawing various sized boxes in different positions around the newspaper. Information technology'due south of import to describe each box to the aforementioned vanishing bespeak. Call back: using a unmarried vanishing point is how one point perspective earned its name!
Ane Signal Perspective Letters
Once comfortable drawing cube-like forms to a single vanishing signal you lot can easily apply the same technique to lettering. One point perspective will allow letters and words to pop out with a great looking, realistic 3D effect!
Even if lettering is non your thing, pay close attention here. I'm going to employ 3D letters as a tool for teaching you some really important one signal perspective concepts. These concepts volition later utilize to cartoon buildings, houses, rooms and tons more!
Cartoon Simple 3D Letters in Perspective
Let'due south start off with some simple messages that don't have any curves and consist of merely straight, horizontal and vertical lines. Call back the 6 steps used above to draw the cube? You tin apply that same process to draw a one point perspective letter.
Allow's get drawing…
After drawing your horizon line and vanishing betoken, draw a simple block letter. Keep information technology simple. Recollect of the letter of the alphabet as simply rectangles joined together to form the letter. This cartoon above volition serve as the front end facing airplane of the 3D letter.
Adjacent, connect the letter's corners to the vanishing indicate. Delight observe that some of the corners were left out, as we wouldn't see them in a solid (non-transparent) letter class. Also detect how the inside lines of the "H" stop when they extend across the (greenish) letter shape.
Make up one's mind where to end the letter of the alphabet form. Information technology'south important to pay attention to the angles in the original apartment letter shape fatigued in the front. Notice how in the image above both the front and rear shapes that grade the letter of the alphabet "H" line up perfectly with perspective lines. Pay particularly close attending to this aspect of a perspective drawing and you'll avoid much confusion and drawing errors afterward on.
Now the letter is complete. The alphabetic character "H" nosotros just drew uses a unmarried vanishing point and looks incredibly 3D. How awesome is that? Even though about of the rear letter from the previous footstep was erased it was necessary to draw in society to accurately calculate the dimensions of this letter. Sometimes you lot demand to draw the parts you can't meet to depict the parts you can!
Now that this alphabetic character is drawn information technology's worth mentioning a few important one-betoken perspective takeaways…
It's worth pointing out the vertical and horizontal lines that are parallel to each other. A common mistake when learning to draw letters in perspective is to accidentally mess upward this relationship. Compare your drawing to the diagram above and make certain you have the right angles drawn.
For a simple letter of the alphabet like this you will have iii line types (angles):
- Vertical Lines
- Horizontal Lines
- Perspective Lines
Desire to do drawing some perspective messages on your own?
The easiest letters are: E F H I L T (they only contain straight verticals and horizontals)
Messages with Diagonal Angles (slanted planes)
The side by side letters to attempt drawing are the ones that contain diagonal lines. One time turned into iii-dimensional letters these types of messages will contain slanted planes. These letters such as "K", "Y", "Z", etc… incorporate some not-perpendicular angles. Let'southward try drawing a letter of the alphabet "K" to get the hang of drawing slanted planes in proper perspective!
A good place to showtime is with the forepart shape of the letter. In this instance information technology'south nada more than a simple letter of the alphabet "K".
Next, y'all describe all appropriate corners of the letter to the vanishing point. Make sure y'all employ a ruler for this footstep or things will non line up properly in the next step.
When ending the 3D letter of the alphabet in space remember to follow the front shape of the letter. In the diagram higher up you can see the blueish lines are horizontally drawn and the orange lines are vertically drawn.
Up adjacent will be creating the slanted parts of the alphabetic character.
When dealing with slanted angles make sure the front and the dorsum are parallel to each other. (see prototype above – slanted lines are fatigued green).
In the case of our alphabetic character "M" at that place are ii distinct angles that make up the slanted function of the letter. Notice how the diagonal purple lines are parallel to each other. When learning to depict complicated forms in perspective, color coding your lines tin aid you brand sense of which lines go where.
Pay attention to the color coding above! Each set of colored lines represent lines that need to exist parallel to each other.
Finally we make clean up the drawing a chip and we go far at nicely drawn letter!
Practice cartoon some angled letters such as: A K M N 5 W 10 Y Z
Letters with Curves
At this point y'all might exist thinking about cartoon your proper noun in one signal perspective. I bet your proper name will have some complicated letters, letters with curves in them. Permit'south effigy out how to describe those curvy 3-D letters!
Offset draw the letter as a elementary flat shape. Information technology's helpful to imagine the curved function of the letter equally a rectangle bent around into a circular shape. This style you'll take a good looking alphabetic character to start with.
If you've been following along with the box drawing and the other perspective messages you know the adjacent pace is to connect the letter's corners to the vanishing point. This is like shooting fish in a barrel for nigh of the areas simply tin be a bit catchy to recognize virtually the rounded portions of the alphabetic character.
Let'due south consider any line'due south transition a corner as well. Take a look at the drawing above…
We tin can consider the transition from the straight function of the line to the curved part of that line a corner also. Every bit such we'll be connecting that corner to the vanishing point also.
Pay attention to this next part (shown in a higher place)… The challenge arises when y'all have some rounded portions in which we wouldn't run into the side of the letter. To calculate the position of your perspective lines, just pivot the ruler from exterior the letter towards the letter. As shortly as the ruler touches the curve, that is where yous describe the perspective line.
Image that blue line above was calculated by pivoting a ruler from the vanishing point and equally soon every bit the ruler touched the rounded, outside portion of the letter of the alphabet "P" the ruler is held steady and the line is drawn!
It'southward often tricky to figure out what the rear parts of the curved letter of the alphabet would expect like. Fortunately we tin can lightly draw the rear letter to help us figure this out! Study the image in a higher place. We'll be doing this kind of thing ofttimes when drawing complicated objects in perspective!
After cleaning upward some of the temporary lines we are left with a 3D looking letter drawing in one point perspective!
With the letter temporarily drawn, nosotros tin now emphasize the part nosotros are actually trying to show.
Practice drawing your name in perspective. Call back almost the angles and/or curves of each letter of the alphabet and have your time.
Once you are proficient at drawing letters so they look iii-dimensional a practiced next step would exist to draw some one point perspective buildings. Much of what you learned and then far will come in handy.
One Point Perspective Buildings
As an introduction to drawing exteriors, let's draw a simple edifice in single betoken perspective. You're going to discover some cool things well-nigh measuring inside the one betoken perspective organisation!
Step 1
As ever establish the horizon line and vanishing bespeak. Yous'll probably find it easiest if you draw the shape of the edifice's frontal plane. In one point perspective this is simply a flat shape. The large rectangle above volition serve as the front (closest) side of the edifice. When dealing with i point perspective architecture, nearly lines will be vertical or horizontal.
Pace 2
The edifice is cypher more than than a box. Connect the corners of the rectangle to the vanishing betoken and terminate the form with a vertical line. Notation the perspective lines are drawn in red and are what gives the building depth.
Pace 3
The edifice needs a door. This is a great opportunity to learn about how to centre things in a perspective drawing. To find the middle of the rectangle, simply connect opposite corners. Once the center of the rectangle (building wall) is determined, we tin draw a vertical line straight through the intersection to get the two halves.
Stride 4
With the middle of building marked, drawing the door is uncomplicated. We should probable draw a walkway likewise. Please note that the walkway consists of a pairperspective lines and must connect to the vanishing point.
Step five
How well-nigh a door and a walkway on the receding side of the building? No trouble. Bank check out the gray dotted line to a higher place. We tin use that to help determine the appropriate height of the second door. Without that gray line(s) nosotros would exist guessing and our drawing would be decumbent to errors.
Did you notice the orange "x"? Yep, nosotros can also find the perspective middle of a box'south side using that same corner-to-corner technique. I dear that!
Step half dozen
A building needs some windows correct? For the front end side (frontal plane) it's simple. Each window is very much a rectangle and doesn't have whatsoever perspective to them. Of course if we had a close upward with protruding window sills that would exist a unlike story only tedious downwards tiger, let's not get alee of ourselves… this only an introduction to perspective drawing 🙂
Step 7
Merely like nosotros did with door, we can use the front windows to calculate the heights of the windows on the other side of the edifice. I am virtually to drop a whole box of perspective cleverness right on your head!
Step 8
Option one row of windows and draw them in. Brand sure they become smaller and closer together as they appear farther away. At that place are means to calculate this logarithmic spacing merely don't worry almost those fancy-schmancy techniques simply withal – Just do information technology by center.
Step 9
With one row of windows drawn in place you tin extend each of their vertical lines through the perspective lines (gray dotted) we drew earlier. The intersections volition be precisely where each window needs to be fatigued. My my, if this was any easier this drawing would practically describe itself!
Step 10
You lot guessed, information technology… just draw those windows in. The vanishing betoken takes care of all the spacing. It's nigh magical how drawing to a simple point can make things expect real.
Footstep 11
As e'er you'll need to make clean up your drawing a bit.
Feeling confident? Try adding a street and a few more buildings. Heck, turn this into a 1 bespeak perspective metropolis if you're felling aggressive!
Street Scene in 1pt. Perspective
With the previously drawn building fresh in our minds we accept really gained some cityscape perspective skills. Allow's keep this momentum moving forward and draw out an entire street scene using a single vanishing indicate! This is going to take more steps but yous're going to love information technology!
Pace one
Before we tin draw the street and buildings we need to constitute our horizon line (eye level) and vanishing point.
Pace ii
Past connecting perspective lines to the vanishing point we can create the illusion of a road spring past a pair of sidewalks.
Step 3
Let's create a side street off of the main perspective route. Observe how the side street is fatigued with horizontal lines. I've likewise drawn those control-fissure thingee'southward onto the top surfaces of each sidewalk. They too are horizontal lines and get closer together every bit they move farther away.
Step 4
Up adjacent is our outset edifice. This edifice will be a house with the typical slanted roof. You'll probably observe it easiest to draw the largest, closest buildings first. Afterwards you tin can gauge the appropriate size of each subsequent edifice as they recede from our viewpoint. We already covered slanted planes when nosotros drew 3D messages almost the tiptop of this article. If yous are dislocated, go bank check out the department on drawing slanted messages.
Stride 5
To draw a door on this business firm we need to starting time notice the perspective middle. This is, of form, the compensated middle practise the diminishing size furnishings of linear perspective. Make sure your door is a realistic size.
- How many doors wide is a business firm?
- How many doors alpine is a business firm?
This type of thinking will prevent you from cartoon doors that await unnaturally big for the architectural construction they attach to.
Step 6
To include windows, draw the closest one kickoff. Observe how the windows share the same set of perspective lines? This concept is pervasive throughout whatsoever type of linear perspective cartoon. But make sure to make the farther window smaller than the closer one.
Pace 7
Add some more windows to brand the house wait convincing. Notice that no perspective was needed for the window on the front plane of the house. It's just uncomplicated rectangles with no perspective at all!
Step 8
To depict a walkway leading to the house'south door, use a set of horizontal lines. The cracks in this walkway all connect to the vanishing point. Don't get sloppy now… continue using your ruler!
Footstep ix
With the first house drawn in proper one signal perspective we tin can move to the side by side farther house. While non all houses are the exact same size information technology would exist wise to use the perspective lines of the first firm to give us an idea of the proper size of the next house.
Footstep x
And onward we go! Hither's yet some other business firm. At this altitude we can minimize the amount of details nosotros cull to include.
Step xi
With just barely enough room it looks like we can hint at 2 more than houses. As usual, everything is following the rules of perspective. All of these houses are based upon a simple perspective box
Pace 12
With the right side of the route drawn in with all kinds of houses and architectural buildings we need to start on the left side of the route. This is very much the same process as before.
Step xiii
For some added involvement we tin can advertizing a fix of stairs leading up to this house's front door! Below in the advanced section I demonstrate how to depict stairs.
Step xiv
Just like earlier we can add together some windows to this house.
Step fifteen
Now let's change things up slightly and depict this next house facing the other way! Variety can get important in a piece of work of art.
Step sixteen
And on and on we depict… end up the left side of the perspective street with as many houses nosotros can reasonably fit.
Step 17
Perspective drawings can become a bit dull if everything is a straight line. Besides, the neighborhood we merely created is in need of some leafage. We tin dress up our perspective drawing by hand cartoon some trees and bushes. Just keep in listen that they go smaller and less detailed the farther they are from us.
Step 18
A proficient final improver to any perspective scene is the use of some basic hatching or crosshatching. It volition add some values, texture and shading to our marvelous street scene!
So far we've primarily been focused on how to describe the exterior of forms. But what about an interior? Allow's examine how to draw the inside of a room in proper ane point perspective.
One Point Perspective Room
If you simply jumped to this section hoping to learn how to draw a room in perspective, please review some of the techniques nosotros used above. The section on cartoon letters and the section on drawing a single building are total of useful information you can apply to a room cartoon.
Permit's construct a one point perspective bedroom and include some of these typical items:
- bed
- chair & desk
- posters
- bedroom door
- rug
- bedchamber window
One of the easiest ways to draw a room is to construct the empty "shell" of the room and then to place all of the room items inside. While there's many ways one can get nigh this, I think information technology'due south easiest to draw the back wall first go from in that location.
Step 1
When cartoon interiors using the ane bespeak perspective method information technology's best to depict the far facing wall offset. This is nada more than a rectangular shape. The proper height of the horizon line and position of the vanishing point tin exist calculated after the far facing wall (rectangle) is drawn. The horizon line (eye level) will determine from what top our viewers of the illustration are at.
The drawing in a higher place has a horizon line positioned for somebody standing and looking beyond the room.
After you've determined and drawn your horizon line, place a vanishing bespeak somewhere on the line. Visually, the vanishing point is the point on the far facing wall that is directly in front of you. In the instance to a higher place this room cartoon volition look as if we are standing central to the back wall and looking directly at it.
Stride 2
Now connect the corners of the far facing wall (rectangle) to the vanishing point! The dotted lines are there just to show you that these perspective lines that make up the room'due south side-walls are indeed fatigued to the vanishing point. We only need the lines drawn from the rectangle (wall) outward… like in the example below.
Footstep 3
Absurd huh? We've created an empty box that nosotros announced to be inside of! Cartoon interiors can exist easy if we just take things ane pace at a time. With the room empty simply 3D looking we can showtime adding some of the bedroom elements to this empty box / room.
step iv
Drawing a door on the back-facing wall is nothing more than than a flat rectangle. There really isn't any perspective involved in this part of the cartoon.
Pace 5
In the drawing above nosotros've fatigued a desk. Discover that the desk is box-like and connects to the vanishing point. If you've completed all of the perspective drawing exercises on this page this should be easy for you at this betoken!
Step six
I don't anybody's bedroom that contains an empty desk-bound so let's add some item to the desk area of the drawing. Discover that the laptop and the chair are also drawn to the vanishing point.
Step seven
This wouldn't be a very effective bedchamber scene if we didn't include the bed. Remember to keep things simple. A bed is nix more than than a box-like form and tin can be drawn effortlessly if we connect it to the vanishing betoken.
Step eight
The quickest style to make a wearisome looking perspective drawing is to only include the ruler drawn compages and not include some advisable paw-drawn elements. Every bit such I added some pillows, sheets, and a teddy behave for adept mensurate! This is starting to look like a friendly, lived-in room!
Footstep 9
If you want to depict a rug on the flooring of the sleeping room only recollect that it likewise get's connected to the vanishing point.
Stride 10
Finally we go the take chances to add together a window on the left side. Y'all'll notice that the window sill is a very thin, long box. Also notice that the lines that intermission up the window's panes attach to perspective rules: each section gets smaller as in recedes farther abroad.
Step 11
Of form no bedroom would be complete without some cool looking posters. The "Star Wars" poster hanging on the back wall is flat and contains no perspective. The posters on the right wall, however have to be drawn to the vanishing indicate.
Completed Room Drawing
While the horizon line and vanishing point is necessary for the drawing process, information technology actually shouldn't be included in your last drawing.
Advanced Perspective Concepts
Even though one point perspective is considered by nearly artists to be elementary there are things i can do to drag the level of one's drawing. When it comes to perspective drawing there is a seemingly endless assortment of techniques to arrive at clever solutions for accurately rendering our 3-D world on paper.
Since this entire folio withal has perspective cartoon beginners at heart I volition keep even these circuitous cartoon problems as simple as possible. Check dorsum later. I'll be adding links to more pages that contain extremely meticulous steps to complex one betoken perspective problems.
The following are some uncomplicated solutions to some of the common problems you'll run across while cartoon in one signal perspective:
Circles
In that location'due south more-or-less three simple solutions for drawing circles in one point perspective:
- draw a circle
- draw a vertical ellipse
- draw horizontal ellipse
If anything is circular and resides on the frontal plane / frontal wall you can simply represent the circle by cartoon an undistorted circle. For all other instances yous must draw the circle as an ellipse. A quick examination of a cylinder tin can yield all 3 solutions:
- Position A. of the cylinder is drawn with an undistorted circle.
- Position B. of the cylinder is drawn with horizontal ellipses.
- Position C. of the cylinder is drawn with vertical ellipses.
The shape of the ellipse can and should change depending on where it is in your drawing. Check out these various ellipses in the drawing below:
Notice how the ellipse becomes taller and more circular the farther it moves away from heart level (horizon line). At center level an ellipse is a horizontal line! This principle of irresolute ellipses likewise applies to the vertical ellipses in our perspective drawings. The farther an ellipse moves away from the vanishing point (left or right) the wider and more round the ellipses become.
Did you lot know, there's a great way to summate these circles in proper perspective? Construct things out of boxes first.
It'southward easy to describe a convincing box first. And so yous merely confine the ellipse to one or more of the box'due south planes. That'south precisely what I did in the "Simple Cylinders in 1 Point Perspective" diagram above. The dotted lines show the box that holds the cylinder.
Perspective Grids
Almost every perspective drawing problem tin can be solved past using a perspective grid. Anytime you have a complicated shape or form that needs to be drawn in perspective you can depict a plane first. the airplane should exist an "envelope" that marks off the shape/object's premises. Next you tin can implement a grid inside that plane. If you filigree out a plane on both a not perspective view and a perspective view you will be able to map things over. This is what the drawing below is demonstrating.
Normally drawing something like this give-and-take "GRID" would be really difficult to comprehend. How information technology would look foreshortened in perspective is catchy to gauge. Look how much easier it is to depict with the aid of a perspective grid!
Did I mention that perspective grids are handy?
Yep sir indeed. When used properly they take all of the guesswork out of your drawing. A perspective grid can dictate the precise logarithmic spacing needed to make things expect real. By logarithmic spacing I only hateful: draw things progressively smaller every bit they recede from vision. Study the example below to meet how piece of cake it is to ready upwards:
Pyramids
A pyramid has a flat (polygon) base and triangular sides meeting at an apex. The need to draw a pyramid in perspective arises occasionally when drawing architecture. A cupola on a befouled comes to listen.
To draw a pyramid in one point perspective practice this:
- Describe a box that will encompus the pyramid
- Discover the perspective heart of the box's meridian
- Front end that midpoint, extend the diagonal sides of the pyramid to the corners of the base of operations
Stairs
Staircases are nothing more than a series of boxes. There are indeed some very complicated formulas for rendering staircases but this entire page is aimed at beginners.
A very simple way to draw stairs in one point perspective is to depict a serial of boxes. Each box gets taller than the previous i equally the stairs progress upward.
Only make sure that each footstep is drawn smaller in size as it recedes away from u.s.a.!
Slanted Planes & Wedges
In i point perspective slanted planes end up having parallel lines that make up the forepart slant and the rear camber. It's usually unproblematic enough to place the camber by eye which is precisely what you can exercise much of the time.
Besides worth noting is how we can apply a trivial scrap of geometry to calculate the matching slants for u.s.a.. The diagrams beneath testify how nosotros can complete the box to help calculate the finishing line for the slanted aeroplane. Even though we desire a wedge shape, drawing the consummate box in perspective beginning helps u.s.a. out big time!
More…
If you want even more perspective examples to learn from and to claiming your cartoon abilities, please check out Perspective Cartoon Exercises for more!
Need a solution to a one point perspective cartoon? Make a comment below.
Source: https://helloartsy.com/one-point-perspective/
Posted by: kellyanowbod1944.blogspot.com
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